The National Pastime – Episode 13
Hosts: Melvin, Brodie, Clayton, Liz
This week, our hosts discuss the need, or lack thereof, of deep stories in video games.
- This was a really short episode because a few of our podcasters had to leave for apointments. I still think it’s a good episode, it”s just shorter than our usual.
- We recorded this before The Last of Us came out so weren’t able to include it in this conversation.
The National Pastime – Episode 12
Hosts: Melvin, Megan, Kayley, Ryan
This week, our hosts talk about who they’d be on a sitcom set and backwards compatibility in games and the next gen!
- It should be noted that we recorded this at the end of April so there’s a lot of stuff about next-gen we didn’t know yet for the conversation, but it doesn’t affect the conversation THAT much.
- Oh, also, I didn’t realize until after the episode but we never really finalized what kind of sitcom character Ryan would be. I think he’d be more of a Joey (from Friends) character cause he has lots of sex and is dumb =D
The National Pastime – Episode 9
Hosts: Melvin, Clayton, Liz, Brodie
Our topics of discussion this week cover video game weapons during a zombie apocalypse AND licensed property games. SPOILER ALERT: Melvin gets a little bit yelly.
The National Pastime – Episode 7
Hosts: Melvin, Zack, Ryan
This week, join our hosts as they talk about video game characters they’d like to be, the use of high-profile actors in video games, and seeing video games as art. Lots of randomness in between.
Microsoft Details Xbox One Used Games, Always Online – IGN.
Microsoft has finally decided to clear up some of the misconceptions about the Xbox One given how much of a PR mess it was after the reveal. Always Online still sounds about the same. Connect once every 24 hours or you lose access to everything. Used games, trading, and lending is a little clearer and not as bad as we thought it was, but it’s still very vague. Microsoft is basically telling us that if anything is preventing them from trading or lending games, it’s the publisher’s fault. Kinect is pretty much how they said it was going to be. Whatever. It’s still Kinect.
Always Online is still the biggest issue. There are many places in the United States, and around the world, where fast or consistent internet is not available and this absolute requirement is ridiculous. If you can’t connect at all, then you’re pretty much boned. And absolute reliance on internet connection means that not just the player’s internet has to be active, but Microsoft’s servers have to be active to make the connection. What if they get hacked and servers are disabled for an extended period of time? Through no fault of the consumer, they are unable to play ANY of their game (after 24 hours). At least when PSN was hacked for a month, people could still play their games offline.
BUT! If Microsoft can make this Always Online business work and not be a big problem for their players, I can see them leading the way for the future. No doubt that eventually, the modern world will be all online, but until the internet infrastructure worldwide is stable enough that we won’t have to worry about these kinds of issues, these concerns will keep coming up.
Xbox One Reveal and the Lack of Games.
Check out this post written by The National Pastime’s Melvin!
Gamasutra – News – Xbox One’s self-publishing problem is bigger than it sounds.
A really interesting article to read. As someone who wants to get into indie game development, I don’t think I’ll be developing very many games for Xbox One. Just saying that there WILL be a program for indie development is not reassuring, Microsoft. Details, plans! Explain yourself, please.